[Bug] Resolution halfed on OSX
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- Dominant language
- Lua
- Stars
- 869
- Forks
- 222
- Avg merge
- 18h 33m
- Merged PRs (30d)
- 1
Description
Problem,
Running Sonoma 14.5 (23F79), when going full screen the resolution is halfed and leads to bigger pixels than necessary. Using preview, I compared EE lines with the one from a line drawn from preview.
see attached pictures:
Note: I know that the game does not support OSX, but I still wanted to track the issue as I'm developping on it and might fix it later.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the resolution change when EmptyEpsilon enters full-screen mode on Sonoma 14.5, then compare the rendered pixels with a reference line as described in the issue. Done means full-screen rendering uses the expected resolution and no longer produces visibly oversized pixels.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, macos
- Domain
- computer-graphics, desktop, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100