daid / daid/EmptyEpsilon

[Bug] Resolution halfed on OSX

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#2,388 3 comments 0 reactions 0 assignees View on GitHub

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Dominant language
Lua
Stars
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Forks
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Avg merge
18h 33m
Merged PRs (30d)
1

Description

Problem,

Running Sonoma 14.5 (23F79), when going full screen the resolution is halfed and leads to bigger pixels than necessary. Using preview, I compared EE lines with the one from a line drawn from preview.

see attached pictures:

Image

Image

Note: I know that the game does not support OSX, but I still wanted to track the issue as I'm developping on it and might fix it later.

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the resolution change when EmptyEpsilon enters full-screen mode on Sonoma 14.5, then compare the rendered pixels with a reference line as described in the issue. Done means full-screen rendering uses the expected resolution and no longer produces visibly oversized pixels.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, macos
Domain
computer-graphics, desktop, game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
30/100

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