daid / daid/EmptyEpsilon

[Feature request] Bearing line for helms and single pilot

Open
#2,380 1 comment 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

Dominant language
Lua
Stars
869
Forks
222
Avg merge
18h 33m
Merged PRs (30d)
1

Description

Problem,

When moving using the arrow key, the only indication of bearing is on the top left or bottom right. When in a dogfight, the player must either change to use the mouse (and potentially not be able to do combat maneuvers if they use the mouse for them), or look outside of the radar screen to get the precise bearing.

This makes precision maneuvers difficult during a fight.

Solution,

Adding a line parallel to the ship direction to the specific bearing allows for the player to have an approximate idea of where they are heading while keeping their attention on the relevant information.

Example as follows:

Image

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the radar display and the helm or single-pilot arrow-key handling described in the issue. Trace how the current ship bearing is represented in that display; done means a line parallel to the ship direction indicates the selected bearing during precision maneuvers.

Written by the indexing model from the issue text.

Assessment

Tech stack
lua
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.