[Scenario issues] Scavenger
Nobody has claimed this yet.
- Dominant language
- Lua
- Stars
- 869
- Forks
- 222
- Avg merge
- 18h 33m
- Merged PRs (30d)
- 1
Description
Tested on the FR version with the release of 04Nov2024 and on the most up-to-date scenario version dated 12/29/2024 (on Daid's repo).
I'm starting a proofreading of the fr translation of Scavenger and
a. RESOLVED If I communicate with allied combat ships, in the menu "Sir, how can we assist?" there is nothing. And I get error line 3423. Same thing if I contact a freighter "Sir, how can we assist?"
b. RESOLVED The “nil” message systematically appears when starting the game.
c. RESOLVED Query: Would it be possible to differentiate the 2 occurrences of " %s: %i" in the scenario? because one is used for the number of Goods that our ship has and the other for the profit that a sale to a station would bring.
This would allow us to add an x3 for example for the quantity and a 123 rép. for profit. This makes the menu more understandable in fr. It's the same in 11 of your scenarios.
d. NO RESOLVED (Only second picture) Several "Back" buttons are missing, in the comms menu "I need ordnance restocked", "Tell me more about your station", "I need information". It's when we docked at station.
This is same in other scenarios like Allies.
e. RESOLVED We do not have the ability to jettison cargo. I don't know if it's intentional. Which means that if we made the mistake of buying inexpensive goods, we cannot accept contracts because our stock is limited to 4.
f. RESOLVED Line 3178, the text "Hull repair automation unavailable whie it is undergoing maintenance." has a typo.
Which makes it separate from the other same sentence, line 2014 for the translation. Same thing in Omicron.
g. RESOLVED Line 2277, I forgot a translation tag for the word "Accept".
h. RESOLVED Even if the action "Overcharge Jump Drive (10 Rep)" has reached its maximum (100000), the button still appears in the comms menu.
i. The contract "Check long range contract" can be accepted endlessly, as if it had not been accepted.
After another test 02/09/2025 where I have accepted the contract and successfully completed it, the contract can still be accepted. and each time, it adds a waypoint. and it reloads our ship with the 4 goods but when we return to Marconi for the delivery a second time, nothing happens
j. Consulting current orders and contracts (for example to remember our current contracts) is not always possible. These buttons are not always available in comms. Including in a station where we could consult them originally. To deepen.
k. By clicking on the comms button "Add missile tubes" line 2332, I have the following error which appears. (see image)
In addition I have the following response "Thanks for continuing to shoot down those Exuari. We've added some missile tubes to help you destroy the Exuari station" even though I already destroyed the station with the laser beams. And when I docked before at the station to defend while the enemy station was not yet destroyed, I did not have "Add missile tubes". There is an inconsistency. Tested on Hard difficulty.
To be deepen further by confirming with a 2nd test. I did another test on easy difficulty, and there the comms button "Add missile tubes" appeared before I destroyed the enemy station and there was no error on the GM. So the error occurs in certain circumstances.
A 3rd test in normal mode shows that "Add missile tubes" appears in the comms on the station to be protected after I destroyed the Exuarie station with laser beams (and without having seen "Add missile tubes" before.) The problem is, that the answer "Thanks for continuing to shoot down those Exuari. We've added some missile tubes to help you destroy the Exuari station" then becomes incoherent when talking about the Exuarie station when it is already destroyed.
l. I don't know if this is intended/normal, but Jenny McGuire can be contacted on all (3) stations. This changes from other scenarios where when we contact someone its on a very specific station. It's a bit weird because it feels like she's everywhere at once.
m. By clicking on the GM "Mission status" button, the menu is not displayed and this error appears.
This is the only time out of dozens that I can't open this GM menu. After another try, it happens again for a while then it works again during the game. I tried again and the menu was unrecoverable and never worked again.
It really seems like it was just after the destruction of Exuarie Station that the GM "mission status" button stopped working.
During my last big test 02/09/2025, the GM "Mission status" button worked correctly.
n. Maybe I'm bad but trying to play in easy mode, without the GM console to cheat, it's extremely hard, if not impossible to survive long after the 1st raid. The level is really difficult I think. And the continuation with the Kraaylors is impossible because it is far too difficult. I would like opinions from people who have tested it because this is only my personal opinion. I tried again in normal mode, and while cheating a lot by eliminating dozens of Kraylors ships with the GM console, I didn't get through it.
o. A translation tag is missing on line 1230 "print(string.format("Target Asteroid: Sector:%s X:%i Y:%i Osmium:%.1f, Iridium:%.1f, Olivine:%.1f, Nickel:%.1f""
p. On easy difficulty, after having scanned more than 50 asteroids (that's a lot) without success, I used the "Mark asteroids" button to be able to find the asteroid concerned out of the 100 availables. It was hidden behind another one so really hard to find it. Then transmitted the data to Jenny Mc Guire who asked to be taken with us. So I contact her again without being docked to the 2 surviving stations (Asimov and Armstrong) and when I choose the answer "What is the asteroid approach procedure?" this error appears: line 2957
Then, when I dock at these 2 stations to be able to take Jenny McGuire on board, I have no button in the comms concerning her. I don't have the following message in the shiplogs either "Jenny McGuire is now aboard..."
There is no longer any trace in the comms of the contracts, or even the long distance contract. I'm stuck.
q. Then if I click on the GM button "Skip Local Contracts" this error appears : line 961
r. After having picked up the container, and being docked at Malthus station, when I speak to Jenny McGuire, the following message "Thanks for getting my research for me. Dock with %s to get the upgrade" always appears, even though I am already docked.
Then, one thing that I find strange, when I docked at Malthus station, the following message appeared in the shipLog "Jenny McGuire is now aboard. She's a bit paranoid and has sealed the door to her quarters. You'll have to contact %s to talk to her" telling me that Jenny is on board. Without undocking from the station, I do 1 of the 3 updates as a reward and I get the message telling me that Jenny is leaving the ship.
I didn't understand why Jenny was getting on the ship if she was going to get off just right after?
s. When my last repairer died, I got the following messages "One of your repair crew has perished" and "The medical team has revived one of your repairers" and on the engineer console, the repairer was present, but not on the Engineer+ console where he was not present. there was no repairer.
t. I can't understand the objective with the Kraylors because it's our mission order but the waves seem endless (by cheating with the GM console otherwise I'll be dead a long time ago). Retested 02/09/2025 and I still don't understand and I don't know what to do next, even if I cheat. I don't see what could trigger the sequence of events like plots 6 and 7 for example And so I stop the game.
Just for info, This is the only scenario included in EE that is in the 2 categories at the same time : Mission and Replayable Mission. In my opinion it should be in one. Either it's replayable or it's not. It's just a detail.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the Scavenger scenario and the unresolved reports at lines 2332, 2957 and 961, plus the comms and GM entry points described in items d, i, j, k, m, p, q and r. Reproduce each remaining issue in the stated difficulty and docking conditions; done means the errors, inconsistent menus, repeatable contract behavior and progression blockers are resolved and the scenario can be completed.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 15/100