Inconsistency in UI Layout
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- Dominant language
- Lua
- Stars
- 869
- Forks
- 222
- Avg merge
- 18h 33m
- Merged PRs (30d)
- 1
Description
Helm/Weapons/Tactical/Single Pilot share a lot of UI elements, but aren't consistent in where the same control appears on screen.
For example, the "Impulse+Warp+Jump+Request Dock" block appears in 3 different places on the screen:
- Helm: Bottom Left
- Tactical: Bottom Right
- Single Pilot: Upper Left
And within that "block", those controls appear in different spaces relative to each other:
- Helm: Impulse-Left, Warp-Right, Dock-Bottom
- Tactical: Impulse-Right, Warp-Left, Dock-Bottom
- Single Pilot: Impulse-Left, Warp-Right, Dock-Top
Making the layout more consistent would make it easier when flipping between different stations.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Compare the Helm, Weapons, Tactical, and Single Pilot station layouts to inventory the differing control positions and spacing. Define a consistent arrangement for the shared control block, then verify that the resulting layout is usable across all four stations.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- design, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100