daid / daid/EmptyEpsilon

Inconsistency in UI Layout

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Dominant language
Lua
Stars
869
Forks
222
Avg merge
18h 33m
Merged PRs (30d)
1

Description

Helm/Weapons/Tactical/Single Pilot share a lot of UI elements, but aren't consistent in where the same control appears on screen.

For example, the "Impulse+Warp+Jump+Request Dock" block appears in 3 different places on the screen:

  • Helm: Bottom Left
  • Tactical: Bottom Right
  • Single Pilot: Upper Left

And within that "block", those controls appear in different spaces relative to each other:

  • Helm: Impulse-Left, Warp-Right, Dock-Bottom
  • Tactical: Impulse-Right, Warp-Left, Dock-Bottom
  • Single Pilot: Impulse-Left, Warp-Right, Dock-Top

Making the layout more consistent would make it easier when flipping between different stations.

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Compare the Helm, Weapons, Tactical, and Single Pilot station layouts to inventory the differing control positions and spacing. Define a consistent arrangement for the shared control block, then verify that the resulting layout is usable across all four stations.

Written by the indexing model from the issue text.

Assessment

Tech stack
lua
Domain
design, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
30/100

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