daid / daid/EmptyEpsilon

Scripts opened by a scenario remain locked after scenario error exit

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Dominant language
Lua
Stars
869
Forks
222
Avg merge
18h 33m
Merged PRs (30d)
1

Description

Reported by @hemmond in Discord: If a scenario fails to load due to an error, and that scenario opens other script files via require(), the required files aren't closed.

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by tracing scenario loading and Lua require() handling, focusing on the error-exit path after a scenario opens other script files. Reproduce a scenario load failure that requires another script, then verify that all opened scripts are closed when loading aborts.

Written by the indexing model from the issue text.

Assessment

Tech stack
lua
Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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