Flickering graphic elements
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- Dominant language
- Lua
- Stars
- 869
- Forks
- 222
- Avg merge
- 18h 33m
- Merged PRs (30d)
- 1
Description
The simplest visual example is where a nebula overlaps a black hole like a Venn diagram and you're watching it on relay. Sometimes the nebula obscures the black hole, other times the black hole obscures the nebula. This results in flickering. I've seen it in other circumstances, too. When ships are in a nebula, their color flickers depending on whether they are rendered below or above the nebula.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No source file, test, or entry point is identified in the issue. Reproduce the nebula/black-hole overlap and ship-in-nebula cases on relay, then trace the relevant rendering path; done means overlapping elements and ship colors render consistently without flickering.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100