daid / daid/EmptyEpsilon

DMX event request; Self-Destruct

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Dominant language
Lua
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Forks
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Merged PRs (30d)
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Description

I'm not sure if all that I am asking for is possible.

  1. Self Destruct Initiated by Engineer (should be pretty straight forward)
  2. Awaiting input from each station; awaiting A, awaiting B, awaiting C, etc.
  3. Successful input of code from each station.
  4. Failed/wrong code input
  5. Self Destruct Activated (all codes entered successfully)
    So here is what may not be possible:
    2.A. Instead of awaiting input A, B, C create a state awaiting input from Helms, Science, Relay, etc. I have not delved into the code but it appears that what stations (Helms, Science, Relay, etc.) get 'assigned' the 'Alpha' code (A, B, C) is random so I'm not sure that there is a way to identify which 'Station' is next in the cue.

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No files or tests are named. Start by locating the DMX event and self-destruct state handling, then trace how station codes are assigned and displayed. Done would mean the event supports engineer initiation, per-station waiting and code results, activation after all correct inputs, and a clear determination of the next station.

Written by the indexing model from the issue text.

Assessment

Tech stack
lua
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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