daid / daid/EmptyEpsilon

Adding / Removing shields won't change the shown intel

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#1,380 1 comment 0 reactions 0 assignees View on GitHub

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Dominant language
Lua
Stars
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Forks
222
Avg merge
18h 33m
Merged PRs (30d)
1

Description

Example:
You have a ship that have a 4 shields by default. Front, left, right, rear.

When you tweak (GM) that ship to have two additional shields, neither they show graphically around the ship, nor the science can retrieve the intel.
If you add 2 shields, the Science will see only the first four (e.g. "200💯50:100")

Similar issue arise when you remove shields (GM tweak).
The graphic won't change, and the removed shields are still shown on the science radar, though as zero values (e.g. "200💯0:0")

It is not clear if - when the ship gets attacked really does not have half of the area shielded, or the intel is just not correctly interpreted.


Also the Engineering console only ever see front and rear shields status, rather that every shield the ship have.

All of the ships for the players I can see now only have two shields, however that don't need to be a restriction.

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No files, tests, or entry points are named. Reproduce the issue by adding and removing shields on a ship, then check the ship graphic, Science radar, and Engineering console; done means all three reflect the ship's current shield count and values.

Written by the indexing model from the issue text.

Assessment

Tech stack
lua
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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