Adding / Removing shields won't change the shown intel
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- Dominant language
- Lua
- Stars
- 869
- Forks
- 222
- Avg merge
- 18h 33m
- Merged PRs (30d)
- 1
Description
Example:
You have a ship that have a 4 shields by default. Front, left, right, rear.
When you tweak (GM) that ship to have two additional shields, neither they show graphically around the ship, nor the science can retrieve the intel.
If you add 2 shields, the Science will see only the first four (e.g. "200💯50:100")
Similar issue arise when you remove shields (GM tweak).
The graphic won't change, and the removed shields are still shown on the science radar, though as zero values (e.g. "200💯0:0")
It is not clear if - when the ship gets attacked really does not have half of the area shielded, or the intel is just not correctly interpreted.
Also the Engineering console only ever see front and rear shields status, rather that every shield the ship have.
All of the ships for the players I can see now only have two shields, however that don't need to be a restriction.
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Research direction
No files, tests, or entry points are named. Reproduce the issue by adding and removing shields on a ship, then check the ship graphic, Science radar, and Engineering console; done means all three reflect the ship's current shield count and values.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100