Practical Helm Targeting on Locked Rotation Radar
Nobody has claimed this yet.
- Dominant language
- Lua
- Stars
- 869
- Forks
- 222
- Avg merge
- 18h 33m
- Merged PRs (30d)
- 1
Description
Currently the target direction for helm is only updated when the cursor moves. This makes detailed targeting tedious. (As it is, locked rotation radar is not usable for me on Helm, because it makes aiming HVLI impractical.)
Option 1: Update the target direction on both cursor movement and rotation change.
Option 2: Lock the rotation while the mouse is clicked, and have a smooth correction when released. (Advantage may be that it is easier to get a precise rotations, but could also be annoying as it resets.
Option 3: Move the mouse cursor with the rotation of the radar (when clicked). Although this seems crazy, I am thinking it may work out very well.
I expect to experiment with, and implement, one of these at some point. It has been on my list for a while, but I have not gotten to it yet.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files or tests are named. Start by locating the Helm radar targeting input and the handlers for cursor movement and rotation changes, then compare the three proposed interaction approaches. Done means locked rotation radar supports practical, precise HVLI aiming without making the controls frustrating.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100