FEATURE REQUEST: Save/Load mechanism
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- Dominant language
- Lua
- Stars
- 869
- Forks
- 222
- Avg merge
- 18h 33m
- Merged PRs (30d)
- 1
Description
Synopsis
"Homebrew GM"s tend to make a world that they want their people to explore, and this tends to come with RPG advancements (e.g. buying improvements). As of right now, if you want to resume a game later, either the server must be on, or you must remember all the relevant details (which is not exactly fun).
Additional details
We can get pretty far with a Lua script that generates the world, but after you've played in the world, you have to update it with various things that have changed. While this is doable, a save/load function sounds like a better feature, and would encourage sharing worlds that less tech-savvy people can work with.
Ask
A mechanism to save and load various game state data:
- Ship details (e.g. coolant, damage, number of torpedo tubes)
- Map pieces (e.g. stations (that haven't been blown-up), stray mines)
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing the Lua scripts that generate worlds and identify how ship details and map pieces are represented after play. Define the save format and load entry point before implementation. Done means a game can be stopped, resumed, and retain the requested ship and map state.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100