daid / daid/EmptyEpsilon

comms_station.lua etc. from user directory are ignored

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Dominant language
Lua
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Forks
222
Avg merge
18h 33m
Merged PRs (30d)
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Description

comms_station.lua from the game's scripts directory is still used even if the file is also in the user's scripts directory.
(It works if it is only in the user's scripts directory.)

Similar to #1010.

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the behavior with comms_station.lua present in both the game's scripts directory and the user's scripts directory. Read the related issue #1010 and trace how these files are selected or loaded. Done means the user's version is used when both copies exist, while a user-only copy continues to work.

Written by the indexing model from the issue text.

Assessment

Tech stack
lua
Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
45/100

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