daid / daid/EmptyEpsilon

REQUEST - Explosion timer for nukes and EMP?

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#100 4 comments 0 reactions 0 assignees View on GitHub

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Dominant language
Lua
Stars
869
Forks
222
Avg merge
18h 33m
Merged PRs (30d)
1

Description

I really like the Nuke/EMP behavior (I'm a fan of sub sims like Silent Hunter too ;)), although I would really like to see an option for those two missiles to detonate after specified amount of time, that would be customizable from the weapons screen. They already self destruct after a given set of time, correct? Seeing an estimated blast area on the tactical screen is probably a lot to ask, but obviously that would be even cooler ;).

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No files, tests, or entry points are named. Start by locating the Nuke/EMP weapon behavior and the weapons screen, then clarify the timer's configuration and whether the tactical blast-area display is included; done means the requested detonation option works as agreed.

Written by the indexing model from the issue text.

Assessment

Tech stack
lua
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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