Use textures as an in memory set of objects after conversion per zone
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- Dominant language
- C#
- Stars
- 52
- Forks
- 22
- PR merge metrics
- No merged PRs in 30d
Description
As each zone loads in keep the objects in memory rather than writing the conversion to disk
[ConverterCore/Converter.cs#L124](https://github.com/legacyofthefallen/OpenEQ/blame/master/ConverterCore/Converter.cs#L124)
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