daeken / daeken/OpenEQ

Use textures as an in memory set of objects after conversion per zone

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C#
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Description

As each zone loads in keep the objects in memory rather than writing the conversion to disk

[ConverterCore/Converter.cs#L124](https://github.com/legacyofthefallen/OpenEQ/blame/master/ConverterCore/Converter.cs#L124)

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