Skill Multiplier
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- Dominant language
- JavaScript
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- 115
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Description
The Skill multiplier computed from the percentage in the damage calculation of a skill is inconsistent. For example if the text for the skill says something like "...dealing 960% damage as Holy..." then the skill multiplier is 9.6x instead of 10.6x. Wheras for all other multiplier it is correctly treates as (dmg%)/100 + 1. I don't know if that is a bug on d3planner or if the damage in the game is really computed with this inconsitency.
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