d07RiV / d07RiV/d3planner

Shield of Fury stack counter needed.

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Description

While piecing together and attempting to simulate a LoD heavens fury RGK variant, I noticed that the simulator does not take into consideration the increased damage from the Shield of Fury as it ramps up. I'm not exactly sure on the rate at which it will increase, but I do know that cooldown runes of heavens fury do not deal damage based on attack speed, but deal a fixed tick rate damage. With the first rune, the beam itself does tick rate damage, then the ground affix it creates deals tick rate damage. According to the Shield of Fury, each time Heavens Fury deals damage to a target, the damage HF deals to that target increases by 30%. From rough testing, 1 beam deals damage 3 times per second plus the ground affix from first rune that deals damage 3 times per second for a total of 6 times per second. calculating for just one beam, that should equate out to 180% damage increase per second. with 3 beams 540% increase per second.

I may be incorrect in stating that HF deals damage 3 times per second, this will need verification.

The bonus damage from the Shield of Fury never drops off and appears to not have a cap. This is a very similar function to the Necromancer Bone Ringer, but a bit faster.

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