csharpfritz / csharpfritz/Fritz.Junity2020Pinball
Battle Royale Mode
Open
enhancement
- Dominant language
- C#
- Stars
- 4
- Forks
- 3
- PR merge metrics
- No merged PRs in 30d
Description
When you shoot a pinball into another player's board, it becomes a "fireball" and penalizes / does bad things / something bad. If you lose X number of fireballs you're out.
Contributor guide
No contributing guide indexed for this repository
Research direction
The issue names no files, tests, or entry points. First clarify what a fireball does, how many fireballs eliminate a player, and how the mode should behave in the Unity game. Done means the rules are agreed and the resulting Battle Royale mode works as specified.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100