crystal-bit / crystal-bit/platform-3d
Player HP mechanic
Open
- Dominant language
- GDScript
- Stars
- 11
- Forks
- 5
- PR merge metrics
- No merged PRs in 30d
Description
EG: player should have 3 health points (or life points).
The player loses 1 hp if:
- is damaged by an enemy
- goes below a reset threshold (see `reset_behaviour.gd`)
When hp value reaches 0:
- #12 should appear
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by reading reset_behaviour.gd and issue #12, then trace how the player currently receives enemy damage and reset-threshold events. Done means the player has the specified health behavior, loses one point for each listed condition, and shows the behavior described by #12 when health reaches zero.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- godot
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 42/100