crystal-bit / crystal-bit/platform-3d

Player HP mechanic

Open
#13 0 comments 0 reactions 0 assignees View on GitHub
Dominant language
GDScript
Stars
11
Forks
5
PR merge metrics
No merged PRs in 30d

Description

EG: player should have 3 health points (or life points).
The player loses 1 hp if:
- is damaged by an enemy
- goes below a reset threshold (see `reset_behaviour.gd`)

When hp value reaches 0:
- #12 should appear

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by reading reset_behaviour.gd and issue #12, then trace how the player currently receives enemy damage and reset-threshold events. Done means the player has the specified health behavior, loses one point for each listed condition, and shows the behavior described by #12 when health reaches zero.

Written by the indexing model from the issue text.

Assessment

Tech stack
godot
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
42/100

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