codewithfourtix / codewithfourtix/candyCrush
Scoring System Not Updating Correctly in Candy Crush SFML
- Dominant language
- C++
- Stars
- 1
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
The scoring system in the Candy Crush SFML project is not functioning as intended. Scores do not update accurately during gameplay or after the game ends. This issue impacts the gameplay experience by failing to reflect the player's performance.
**Steps to Reproduce:**
Launch the Candy Crush game.
Make moves and observe the score as the game progresses.
Compare the expected score (based on matches or combos) with the displayed score.
**Expected Behavior:**
The score should update correctly based on the game logic for each match or combo.
The final score should accurately reflect the player's performance at the end of the game.
**Actual Behavior**:
The score does not update as expected during gameplay.
The final score shown at the end of the game is incorrect or inconsistent.
**Environment:**
SFML Version: (e.g., 2.5.1)
IDE: (e.g., Visual Studio)
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by reproducing the scoring discrepancy during matches and at game end, then trace the scoring logic and displayed final score in the project. The payload names no files, tests, or entry points, so those must be located before work begins. Done means match and combo scores update correctly and the ending score reflects gameplay.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100