codecombat / codecombat/codecombat

Warn when using conflicting Components

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#719 2 comments 0 reactions 0 assignees View on GitHub

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Dominant language
JavaScript
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Description

Sometimes, while writing the code, the code doesn't see anything after this.getNearestEnemy(); and stops there.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the reported behavior around this.getNearestEnemy() and inspect how conflicting Components are handled. Identify the relevant component or game-code entry point from the reproduction, then determine what warning should appear and how completion can be verified. No file or test is named in the issue.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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