codecombat / codecombat/codecombat
Summit's Gate: Finding unspawned enemies
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Nobody has claimed this yet.
- Dominant language
- JavaScript
- Stars
- 8.6k
- Forks
- 4.2k
- Avg merge
- 1d 4h
- Merged PRs (30d)
- 39
Description
self.findEnemies() procures an array including at least beamtowers even before breaking the door.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the Summit's Gate level and the implementation of self.findEnemies(). Reproduce the behavior before the door is broken and determine whether beamtowers should be included in the returned array. Done means the intended enemy list is returned consistently and the relevant behavior is covered by a test.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100