codecombat / codecombat/codecombat

Summit's Gate: Finding unspawned enemies

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#3,439 2 comments 0 reactions 0 assignees View on GitHub

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Dominant language
JavaScript
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Description

self.findEnemies() procures an array including at least beamtowers even before breaking the door.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the Summit's Gate level and the implementation of self.findEnemies(). Reproduce the behavior before the door is broken and determine whether beamtowers should be included in the returned array. Done means the intended enemy list is returned consistently and the relevant behavior is covered by a test.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript
Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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