希望给 Sprite 组件增加一个 可被子类覆盖的 getAssembler() 方法
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Feature Request
Needs Triage
- Dominant language
- C++
- Stars
- 9.8k
- Forks
- 2.1k
- Avg merge
- 12h 42m
- Merged PRs (30d)
- 13
Description
Use Case
例如:
getAssembler (): IAssembler {
return Sprite.Assembler.getAssembler(this);
}
protected _flushAssembler (): void {
const self = this;
const assembler = this.getAssembler();
if (self._assembler !== assembler) {
self.destroyRenderData();
self._assembler = assembler;
}
// ......
}
有了这个方法后, 开发者就可以在自己的项目里 继承Sprite, 并使用自己的 Assembler .
Problem Description
.
Proposed Solution
No response
How it works
No response
Alternatives Considered
.
Additional Information
No response
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the Sprite component and its _flushAssembler method, then inspect Sprite.Assembler.getAssembler(this) and the IAssembler type shown in the issue. Confirm how subclasses could provide a custom Assembler without breaking existing behavior. Done means Sprite exposes an overridable getAssembler() method and the existing assembler flow continues to work.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- typescript
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100