cmss13-devs / cmss13-devs/cmss13
BRUTE rockets failed to explode after wall being aimed at was destroyed
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- DM
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Description
## Testmerges
#9590: 'Multi Z Almayer [MDB IGNORE]' by spartanbobby at commit f4dd5251a9
#9427: 'external authentication system' by hry-gh at commit b40c8e732f
#9493: 'The Overthrall & Blooded Thralls' by MeH0y at commit 25732516f0
#9780: 'Xeno Hauling Stuns - Option 2' by realforest2001 at commit 33c8a333c0
#9405: '[EVENT] Pathogen Confluence' by realforest2001 at commit b4a4b1ea6d
#9815: 'Civilian Research' by realforest2001 at commit 37ca63aa7f
#8878: 'Whiskey Outpost Xenofication' by Unknownity at commit d90e311487
#8570: 'Sexier Sprites & The Soulening of Spitting' by BasilHerb at commit 759e657aa6
## Round ID
28571
## Description of the bug
While I was using the BRUTE launcher on the front, the resin wall I was aiming at got destroyed. The BRUTE rocket did still fire, but it failed to explode, disappearing into thin air. From then on, every rocket I started to fire with the launcher had the targeting reticle disappear halfway through the windup, and the rocket failed to explode when I fired it.
## What's the difference with what should have happened?
The rocket should explode like intended.
## How do we reproduce this bug?
Recreation steps might not be accurate, I'm not entirely certain the wall being destroyed caused this
1) aim at resin wall with BRUTE
2) have resin wall be destroyed
3) rocket should fail to explode
4) subsequent rockets fired should also fail to explode
## Attached logs
```
N/A
```
## Additional details
- Author: Goodwheatley
- Admin: Luscao
- Note: Had to respawn a new one so it could work properly.
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Assessment
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