cmss13-devs / cmss13-devs/cmss13
Service Terminal's tile-occupation box does not match the sprite.
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Description
## Testmerges
#7703: 'Hivelord Strain: Designer [Ver. 1.0]' by Venuska1117 at commit fb50533a58
#7023: 'Research Rework Part Two: The Contract System.' by kiVts at commit dd2764717f
#7242: 'WIP Yautja Clan TGUI Menu' by realforest2001 at commit ba93dc064c
#9274: 'introduces two factor authentication for admins' by hry-gh at commit d66ca8e3b5
#9196: 'new yautja weapon "chain gauntlets"' by Red-byte3D at commit d94b51094c
#9099: 'replaces smartgunner auto fire with aim assist' by jupyterkat at commit e0f339fb04
#9254: 'disables cade anchoring on the almayer, alternative to #9144' by psyendrocronologicalwarfare at commit a20d4e6bb2
#9286: 'fixes an attachment bug' by Detective-Google at commit a34219c08d
#9293: 'FOB Defense Rework' by Git-Nivrak at commit b92232c828
#9318: '[EVENT] Combat Mechsuit' by realforest2001 at commit 5246c7d383
## Round ID
27929
## Description of the bug
#9293: 'FOB Defense Rework' by Git-Nivrak at commit b92232c828
The "Service Terminal" occupies 1x2 tiles instead of 1x1, betraying it's sprite-size.
## What's the difference with what should have happened?
It should only occupy 1x1 tile-space.
## How do we reproduce this bug?
1) Find service terminal.
2) Try walking into it from the north. Notice you can't walk into the tile even though the sprite does not visibly occupy it's northern space.
## Attached logs
```
N/A
```
## Additional details
- Author: Undesirable_Beholder
- Admin: X31stOverlord
- Note: None
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