cmss13-devs / cmss13-devs/cmss13

Overloading engines does not end the round if some of the reactors are no longer overloaded during the final countdown to meltown.

Open
#8,885 0 comments 0 reactions 0 assignees View on GitHub
Oversight
Dominant language
DM
Stars
170
Forks
940
Avg merge
5d 16h
Merged PRs (30d)
61

Description

## Testmerges
#8676: 'Tgui update 1' by Kashargul at commit ac0e520c52
#8770: 'Sorokyne Strata - Complete revamp - Begone Snow!' by Zenith00000 at commit 93574a9897
#8624: 'Centralized Overwatch Console' by SpypigDev at commit d2507d9dc3
#8836: 'Refactors unleash_flame procs' by Nihisohel at commit 21664873ff

## Round ID
27051

## Description of the bug
The Queen stops some of the reactors from overloading during the meltdown just before the ship explodes. As a result, the ship does not explode, and the round does not end properly.

## What's the difference with what should have happened?
The meltdown should kill everyone and end the round

## How do we reproduce this bug?
1. Finish overload
2. Disable some of the reactors
3. Watch what happens

## Attached logs
```
N/A
```

## Additional details
- Author: Joe Lampost
- Admin: Sgtmike
- Note: None

Contributor guide

Open the contributing guide

Assessment

This issue has not been assessed yet.

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.