cmss13-devs / cmss13-devs/cmss13
Overloading engines does not end the round if some of the reactors are no longer overloaded during the final countdown to meltown.
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Description
## Testmerges
#8676: 'Tgui update 1' by Kashargul at commit ac0e520c52
#8770: 'Sorokyne Strata - Complete revamp - Begone Snow!' by Zenith00000 at commit 93574a9897
#8624: 'Centralized Overwatch Console' by SpypigDev at commit d2507d9dc3
#8836: 'Refactors unleash_flame procs' by Nihisohel at commit 21664873ff
## Round ID
27051
## Description of the bug
The Queen stops some of the reactors from overloading during the meltdown just before the ship explodes. As a result, the ship does not explode, and the round does not end properly.
## What's the difference with what should have happened?
The meltdown should kill everyone and end the round
## How do we reproduce this bug?
1. Finish overload
2. Disable some of the reactors
3. Watch what happens
## Attached logs
```
N/A
```
## Additional details
- Author: Joe Lampost
- Admin: Sgtmike
- Note: None
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Assessment
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