cmss13-devs / cmss13-devs/cmss13
Huggers(presumably larva as well) Can Bypass Wired Cades
- Dominant language
- DM
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- 170
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- Avg merge
- 5d 16h
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- 61
Description
## Testmerges
#8365: 'Hellhound rework and re-sprite' by Red-byte3D at commit aca9910a2c
#8273: 'Smartscope now uses alt IFF.' by Detective-Google at commit 61e30f00b7
#8292: 'Update to Lower Medbay - Complete redesign' by LC4492 at commit 30e13b27d6
#8442: 'Removes devour, replaces it with haul. #2737 Revival' by casperr04 at commit fd00048dd6
#7645: 'adds poll subsystem, entities and ui' by hry-gh at commit ddd2f66fd9
#8502: 'More follow tabs.' by realforest2001 at commit 916dc2c5ad
#8470: 'faster cellauto explosions' by jupyterkat at commit 8f5705eeb1
#8501: 'Adds MC_TICK_CHECK to SSInactivity' by Zonespace27 at commit 3b85a2beb4
#8530: 'Fixes being unable to fire OB and launch supply drops when height is 0' by Git-Nivrak at commit 95832633bb
#8378: 'Yautja Ship - Complete Remake & more...' by Zenith00000 at commit b0b2588053
#7895: 'MRE Big Content Update: Cornbread Edition' by Blundir at commit 5d78066349
## Round ID
26500
## Description of the bug
Huggers ,when clicking on a door, enter the door's tile. This can be used when on doors adjacent to wired cades to bypass the otherwise impassable cade. Tested moving from the closed side into the 'outside' of a regular foldable metal barricade in the up position.
## What's the difference with what should have happened?
Should not be able to magically bypass barbed wire cades with doors when you have no other way to get over the barricade.
## How do we reproduce this bug?
1. Be hugger.
2. Have a resin door planted on the opposite side of a foldable metal wired cade.
3. Move into the door by clicking on the door while standing on the wired cade that is in the up position(that would normally prevent movement or vaulting).
## Attached logs
```
N/A
```
## Additional details
- Author: Superwelder
- Admin: SmellyHippie
- Note: None
Contributor guide
Research direction
Reproduce the issue using the listed hugger, resin door, and raised foldable metal wired cade setup, then trace the movement interaction triggered by clicking the door. Done means huggers and larva can no longer enter the door tile to bypass an otherwise impassable wired cade.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100