cmss13-devs / cmss13-devs/cmss13

NRC/touch effects/multi use autoinjectors/hyposprays

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Bug Needs Reproducing
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Description

## Testmerges
#7650: 'Yet Another Attempt To Fix Vamp' by ihatethisengine at commit eaf54699e6
#8026: 'Xenomorph Endgame changes' by Git-Nivrak at commit 3c6c29654b
#8365: 'Hellhound rework and re-sprite' by Red-byte3D at commit ae843a46fe
#7925: 'Project Youngblood (Testing Needed)' by Joelampost at commit 55da0b6f23
#8273: 'Smartscope now uses alt IFF.' by Detective-Google at commit 61e30f00b7
#7614: 'Loadout Customization - Items expanded & more...' by Zenith00000 at commit 7fa107859f
#8406: 'Fix surv tracking' by Zonespace27 at commit 8d9eeac38b
#8292: 'Update to Lower Medbay - Complete redesign' by LC4492 at commit c10ae55cd7

## Round ID
26358

## Description of the bug
NRC deals a pain effect on touch, based on level and volume, but for some reason it's considering the entire volume of an autoinjector/hypospray when you inject it, not just the fraction you use

## What's the difference with what should have happened?
touch effect should reflect the dose, not the volume of container

## How do we reproduce this bug?
make NRC (neurocryogenic) stim, TMB (thanatometabolising) or CMB (cryometabolizing) so you don't immediately fall over uncinscous
take 5u dose of it, pill form
make a 5x3 injector or fill hypospray with 30u and set to 5u, compare pain effects/glow strength

## Attached logs
```
N/A
```

## Additional details
- Author: Nimiety
- Admin: SmellyHippie
- Note: None

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