cmss13-devs / cmss13-devs/cmss13
Nuke doesn't kill hatching larva / death timer continues
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- Avg merge
- 5d 16h
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- 61
Description
### Testmerges
irrelevant
### Round ID
_No response_
### Description of the bug
The nuke doesn't kill hatching larva and doesn't pause death timers, allowing xenos to stay alive groundside. Which is LRP.
### What's the difference with what should have happened?
Xenos should all die!
### How do we reproduce this bug?
1. hug someone
2. detonate nuke
3. see that they may still hatch despite being supposedly blown to bits by a nuke
...
### Issue Bingo
- [x] Issue could be reproduced at least once
- [x] Issue happened in a recent (less than 7 days ago) round
- [x] Couldn't find an existing issue about this (https://github.com/cmss13-devs/cmss13/issues)
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Assessment
This issue has not been assessed yet.