cmss13-devs / cmss13-devs/cmss13
Wheelchair paradrop bugs out your sprite
- Dominant language
- DM
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- Avg merge
- 5d 16h
- Merged PRs (30d)
- 61
Description
## Testmerges
#7850: 'Acid Runner: Acid gen cap' by TheManWithNoHands at commit fefc64ac94
#7607: 'Warden Praetorian rework (tm)' by Red-byte3D at commit dfe0d3845b
#8061: 'Revives sunset pr (#6400)' by Git-Nivrak at commit 344b82d847
#7614: 'Loadout Customization - Items expanded & more...' by Zenith00000 at commit 296aba1a20
#7650: 'Yet Another Attempt To Fix Vamp' by ihatethisengine at commit eaf54699e6
#8079: 'Moves chempoint gain away from biomatter. Second try.' by TheManWithNoHands at commit afa885b43d
#8197: 'Colors some lights' by nauticall at commit 2dac672d37
#8194: 'Temperature Standardization and Fixes' by Drulikar at commit 9aebed8795
#8078: 'Stacks inserted into storages will now try to fill other stacks first' by Git-Nivrak at commit c9fae7c4af
#8224: 'multifaction crew monitor' by realforest2001 at commit 29d55448f6
#7165: 'Fax Responders TestMerge Collection' by realforest2001 at commit aaf15dae03
#8226: 'Project ARES: Turret IFF Controls' by realforest2001 at commit 041e5843de
#8217: 'First pass on subsysteming datacore related updates' by spookydonut at commit bd5796b743
## Round ID
26094
## Description of the bug
Paradropping while in a wheelchair destroys the wheelchair and permanently makes your sprite float up and down.
## What's the difference with what should have happened?
Wheelchair should be preserved and your sprite shouldn't be having the "floating in space" animation afterwards.
## How do we reproduce this bug?
1. Be wheelchair user.
2. Strap on a parachute.
3. Roll out of the dropship.
## Attached logs
```
N/A
```
## Additional details
- Author: Laser9
- Admin: SmellyHippie
- Note: it seems like it put him into the same state you get put into when you touch a space tile.
Contributor guide
Assessment
This issue has not been assessed yet.