cmss13-devs / cmss13-devs/cmss13
killing yourself incorrectly displays your revive status on the tacmap
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- 5d 16h
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- 61
Description
## Testmerges
#7850: 'Acid Runner: Acid gen cap' by TheManWithNoHands at commit fefc64ac94
#7607: 'Warden Praetorian rework (tm)' by Red-byte3D at commit dfe0d3845b
#8061: 'Revives sunset pr (#6400)' by Git-Nivrak at commit 344b82d847
#7614: 'Loadout Customization - Items expanded & more...' by Zenith00000 at commit 7bfc411369
#7650: 'Yet Another Attempt To Fix Vamp' by ihatethisengine at commit eaf54699e6
#8079: 'Moves chempoint gain away from biomatter. Second try.' by TheManWithNoHands at commit afa885b43d
#8197: 'Colors some lights' by nauticall at commit 2dac672d37
#6191: '(WIP) Project ARES: AI Service Technician' by realforest2001 at commit 7218281160
#8194: 'Temperature Standardization and Fixes' by Drulikar at commit eeb95170e2
#8078: 'Stacks inserted into storages will now try to fill other stacks first' by Git-Nivrak at commit c9fae7c4af
#8224: 'multifaction crew monitor' by realforest2001 at commit 29d55448f6
## Round ID
26074
## Description of the bug
Killing yourself by aiming mouth and clicking makes you permadead, but on the Tacmap you're shown as recoverable (still the green line)
## What's the difference with what should have happened?
You should be shown as permadead on the tacmap, so CIC doesn't call for your recovery when you're dead
## How do we reproduce this bug?
Aim mouth
Wield MK2 Pulse Rifle
Shoot yourself
Open Ghost Tacmap (blue icon bottom of the screen)
See how the Tacmap says you're revivable
## Attached logs
```
N/A
```
## Additional details
- Author: DangerRevolution
- Admin: Segrain
- Note: None
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Assessment
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