cmss13-devs / cmss13-devs/cmss13

M56 Tackling bug

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Description

## Testmerges
#7850: 'Acid Runner: Acid gen cap' by TheManWithNoHands at commit 8459e1eaef
#7607: 'Warden Praetorian rework (tm)' by Red-byte3D at commit dfe0d3845b
#8061: 'Revives sunset pr (#6400)' by Git-Nivrak at commit 344b82d847
#7614: 'Loadout Customization - Items expanded & more...' by Zenith00000 at commit 7bfc411369
#7650: 'Yet Another Attempt To Fix Vamp' by ihatethisengine at commit 78dfa03bb5
#8079: 'Moves chempoint gain away from biomatter. Second try.' by TheManWithNoHands at commit 2db59fa138
#8007: 'Frozen's Rat Competition Reward' by realforest2001 at commit e85c527528
#8140: 'WY Goon Tweaks' by realforest2001 at commit 85519264d8

## Round ID
25997

## Description of the bug
Tackling someone buckled to the m56 always puts them on the tile behind them, even if the tile is unvaultable (example: barbed cades)

## What's the difference with what should have happened?
I expected to be let down on the same tile instead of being sent past a tile that I can't climb over

## How do we reproduce this bug?
Step 1) Set up the m56
Step 2) Buckle yourself to the m56, with a barbed cade behind you
Step 3) Get tackled off of it
Step 4) See yourself on the other side of unvaultable cades

## Attached logs
```
N/A
```

## Additional details
- Author: Joca2511
- Admin: Cyberdie
- Note: Im dead sure this isnt intended.

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