cmss13-devs / cmss13-devs/cmss13
ERT spawns with character-selected traits
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Description
## Testmerges
#7536: 'Adds crosshairs to all ranged weapons' by VileBeggar at commit d8bd7437c4
#7766: 'lobby screen update' by harryob at commit 61b278ed88
#7754: 'Adds Watchtowers' by Git-Nivrak at commit 61479579ab
#7802: 'Removes non combat click delay' by Git-Nivrak at commit 2cb21f8fe6
#7607: 'Warden Praetorian rework (tm)' by Red-byte3D at commit 45bdf9761b
#7600: 'SG Frontline Mode & Friends - Yay!!!' by BasilHerb at commit cfdd191899
#7774: 'req console tgui' by harryob at commit 566ef0b36a
#7743: 'Ship Operations Synthetic' by QuickLode at commit ac99415374
#7764: '[TM only] Snowflake_SnowCap' by HIDgamer at commit 364f8cccd3
## Round ID
25488
## Description of the bug
ERT's that have no connection with a character you may have selected will gain the traits of the character you have selected. Say you have bad vision as a selected trait, any ERT you get (UPP, CLF, CMP, anything) will also have the bad vision trait but will not spawn with vision-correcting eyewear.
## What's the difference with what should have happened?
ERT's that don't use your character should not use traits you have on your currently selected character.
## How do we reproduce this bug?
1) Make a character with traits (noticed this with bad eyesight, I don't know what the result is for other traits, assumed to be the same)
2) Call in an ERT that doesn't use your selected character (i.e. /not/ foxtrot)
3) Roll for that ERT
## Attached logs
```
N/A
```
## Additional details
- Author: Stakeyng
- Admin: SmellyHippie
- Note: None
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