cmss13-devs / cmss13-devs/cmss13

unable to grab lurker corpse off normandy/in hangar

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Consistency Issue Needs Reproducing
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Description

## Testmerges
#6071: '[V] Sorokyne Strata: fixes and changes .' by Venuska1117 at commit 77b1ffb107
#6388: 'gayons' by 567Turtle at commit 4f9151f1ba
#6334: 'Xenomorph Endgame' by Git-Nivrak at commit 0a23f6e503
#6400: 'Adds Sunsets to Roundstart, adds Sunrises to Marine Victories, and Survs can hear Evo Announcement Screeches now' by GrrrKitten at commit 2927345720
#6308: 'Hostile Survivor Rework' by Steelpoint at commit bf51f9e551
#6039: 'Project ARES TM Holder (v5)' by realforest2001 at commit 6f1869d83e

## Round ID
22840

## Description of the bug
i tried to passively grab a lurker corpse (normal lurker, no strain) off the dropship after it was fultoned but when i tried to move with my grab, it always broke, even if i put the lurker on a roller bed

## What's the difference with what should have happened?
i should be able to move the dead lurker

## How do we reproduce this bug?
1) fulton a lurker
2) have the fulton picked up
3) try to grab it off the fulton on the normandy
4) move a tile while grabbing
5) grab breaks

## Attached logs
```
[2024-06-28 20:13:38.910] runtime error: Cannot read null.typing_indicators
- proc name: timed typing clear (/mob/proc/timed_typing_clear)
- source file: code/modules/mob/say.dm,235
- usr: null
- src: Lurker (FL-885-AN) (/mob/living/carbon/xenomorph/lurker)
- src.loc: the grass (67,84,2) (/turf/open/gm/dirtgrassborder/east)
- call stack:
- Lurker (FL-885-AN) (/mob/living/carbon/xenomorph/lurker): timed typing clear()
- /datum/callback (/datum/callback): InvokeAsync()
- Timer (/datum/controller/subsystem/timer): fire(0)
- Timer (/datum/controller/subsystem/timer): ignite(0)
- Master (/datum/controller/master): RunQueue()
- Master (/datum/controller/master): Loop(2)
- Master (/datum/controller/master): StartProcessing(0)
```

## Additional details
- Author: Doomvoyager
- Admin: SmellyHippie
- Note: This specific xeno is indeed not movable. Reportedly someone figured out they could move it by dragging it onto a table. The xeno is not anchored. Teleporting it through VV does not unstuck it. 'Throwing' it with build mode does not unstuck it. Reviving and killing it, does not unstuck it. Reviving and controlling it, does not unstuck it. There is a runtime for the specific xeno, but I am unsure if it is related. The mob does not seem deleted.

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