cmss13-devs / cmss13-devs/cmss13

Xenos Bursting Post Hijack Spawn Wrong Hive

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Description

### Testmerges

#6388: 'gayons' by 567Turtle at commit 4f9151f1ba #6334: 'Xenomorph Endgame' by Git-Nivrak at commit 0a23f6e503 #6400: 'Adds Sunsets to Roundstart, adds Sunrises to Marine Victories, and Survs can hear Evo Announcement Screeches now' by GrrrKitten at commit 2927345720 #6308: 'Hostile Survivor Rework' by Steelpoint at commit bf51f9e551 #6039: 'Project ARES TM Holder (v5)' by realforest2001 at commit 6f1869d83e

### Round ID

22814

### Description of the bug

![image](https://github.com/cmss13-devs/cmss13/assets/163357189/20a81dc2-1b2c-46a6-a52e-a24e9522c5e3)

Caps can still burst planet side after hijack if they've been left there, and if they burst they burst as a normal hive - rather than forsaken.

### What's the difference with what should have happened?

Xeno caps bursting planetside after hijack should spawn as forsaken.

### How do we reproduce this bug?

1. Capture a marine planetside
2. Hijack
3. Leave them there, and wait for them to burst as normal rather than forsaken.
...

### Issue Bingo

- [ ] Issue could be reproduced at least once
- [ ] Issue happened in a recent (less than 7 days ago) round
- [ ] Couldn't find an existing issue about this (https://github.com/cmss13-devs/cmss13/issues)

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