cmss13-devs / cmss13-devs/cmss13
Facehugger being able to ignore barbed cadelines on doors
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Description
### Testmerges
#6071: '[V] Sorokyne Strata: fixes and changes .' by Venuska1117 at commit 77b1ffb107
#6304: 'STEEL DIVISON (Re-introduces 200 pop locked tank) [CODE BOUNTY]' by Red-byte3D at commit b51bd40abe
#6355: 'ID Mod computer biometrics' by realforest2001 at commit bd4cb15883
#6383: 'Replaces the ARC interior & ARC tweaks' by Zonespace27 at commit c9e49da969
#6363: 'First Drop Protections: Gas and Static Turrets' by Drulikar at commit bb9a7df8e2
#6388: 'gayons' by 567Turtle at commit 4f9151f1ba
#6334: 'Xenomorph Endgame' by Git-Nivrak at commit d3db3d792f
#6039: 'Project ARES TM Holder (v5)' by realforest2001 at commit 9f4c76c456
#6392: 'Adds in-game bug reports without needing a GitHub account' by vero5123 at commit 917d68f10e
### Round ID
22595
### Description of the bug
So facehuggers are able to slip under doors right? Well they still can even if there is barbed wires on a barricade on top of it, letting them basically bypass defenses if they are ontop of any doors
### What's the difference with what should have happened?
I really don't think Facehuggers should be able to slip through defenses with barbed wires when their leap ability get blocked on it and I think it's a good thing that everything is the same when it comes to you know, defenses and all.
### How do we reproduce this bug?
1) Walk up to caded door
2) click on it
3) profit from being inside the defense.
(Ps: I could only slip from the exterior to the inside before I could try the other way around)
Contributor guide
Assessment
This issue has not been assessed yet.