cmss13-devs / cmss13-devs/cmss13

ASRS Elevator looks like a white square through walls when in motion

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Confirmed Bug
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Description

### Testmerges

BYOND Version: 515.1610 Server revision compiled on: 2023-08-30T12:16:46+00:00 Master commit: 4ad2587f9a8910c34e476d26305acbc829a4fd20 The following pull requests are currently test merged: #4246: 'Move xeno grab cooldown change to just ctrl+click logic' by Drulikar at commit d4a4aebeea #4224: 'ARES Change Holder' by realforest2001 at commit eeb44ebd6a #4063: 'Yautja Change Holder' by realforest2001 at commit 377eeb300e #4274: 'Add flanking possiblities to the lifeboat by adding two clamp with doors on each exterior side.' by Huffie56 at commit 3694dbfcc4 #4241: 'notify ghosts' by harryob at commit 10d2fa7883 #4280: 'Lesser drone changes' by morrowwolf at commit 324a59f75c Local commit: 6c87dfdd4dc889d557619f1cb2c10a5723a1f3f6 TGS version: 5.15.1 DMAPI version: 5.6.1

### Description of the bug

When standing in a corner in south req, ASRS looks like a giant white square when looking at it indirectly/through the walls when its in motion.
![ASRS](https://github.com/cmss13-devs/cmss13/assets/106484997/b2633578-4a84-48cc-95aa-d9f76a97d7ad)

### What's the difference with what should have happened?

ASRS should look like it normally does

### How do we reproduce this bug?

1. Stand in the corner by south req entrance
2. Have ASRS called up or down
3.
...

### Issue Bingo

- [X] Issue could be reproduced at least once
- [X] Issue happened in a recent (less than 7 days ago) round
- [X] Couldn't find an existing issue about this (https://github.com/cmss13-devs/cmss13/issues)

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