cmss13-devs / cmss13-devs/cmss13

dropship not indicating its landing

Open
#2,712 3 comments 0 reactions 0 assignees View on GitHub
Confirmed Bug Consistency Issue Sound
Dominant language
DM
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170
Forks
940
Avg merge
5d 16h
Merged PRs (30d)
61

Description

### Testmerges

#2203: '[WIP] Round Results (Internal use stuff)' by morrowwolf at commit 03d1283199 #2642: 'Debug TM - Polio Stage 1 - Identifying offending mobs' by fira at commit cf5a1bc840 #2519: 'Groundside Tweaks PR Atomized Xenomorph Changes' by PalJohnson at commit 7ad4c5ba67 #2645: 'Refactors gun, attachment, ammo, and ammo box icons to be held in separate folders per faction.' by carlarctg at commit bb0901e608 #2130: 'Removes non-combat 'click delay'' by carlarctg at commit 1a48621d42 #2446: 'Migrate alamo, normandy and escape pods to TGShuttle framework' by mullenpaul at commit 8719cb04f2

### Description of the bug

well, for some reason, sometimes dropships just don't make noise,

### What's the difference with what should have happened?

the landing sound should be playing,

### How do we reproduce this bug?

not sure, it happens every so often, but I got video proof of my most recent example
https://youtu.be/dNVRPAn2VpA

### Issue Bingo

- [ ] Issue could be reproduced at least once
- [X] Issue happened in a recent (less than 7 days ago) round
- [X] Couldn't find an existing issue about this (https://github.com/cmss13-devs/cmss13/issues)

Contributor guide

Open the contributing guide

Research direction

No source file, test, or entry point is named. Start by reviewing the linked video and investigating the dropship landing sequence and its sound behavior; reproduce the intermittent case before identifying a completion check. Done means the landing sound reliably plays when a dropship lands.

Written by the indexing model from the issue text.

Assessment

Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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