cmss13-devs / cmss13-devs/cmss13

scout stays cloak if dying from ff

Open
#13,132 0 comments 0 reactions 0 assignees View on GitHub
Bug
Dominant language
DM
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170
Forks
940
Avg merge
5d 16h
Merged PRs (30d)
61

Description

## Testmerges
#11128: '[code beet] dissolver (used to be venator)' by cuberound at commit 2e0f882986
#10925: 'Cape River Mining Colony - Ground Map' by Steelpoint at commit aebde05bef
#12947: 'Revert "Working multiz tacmap, round two, extra buttons"' by Rain7x at commit ea384007a4
#12627: 'Tyrargo Rift (2) - Various Alterations' by Steelpoint at commit f38ce6b980

## Round ID
36342

## Description of the bug
title

## What's the difference with what should have happened?
should uncloak

## How do we reproduce this bug?
1) kill scout with ff somehow
2) proftit

## Attached logs
```
N/A
```

## Additional details
- Author: Vending Machine
- Admin: the goodwheatley
- Note: None

Contributor guide

Open the contributing guide

Research direction

Reproduce the scout death by friendly fire described in round 36342 and observe whether the cloak state remains active. Locate the scout cloak and death-handling entry points, then verify that a scout who dies from friendly fire is uncloaked afterward.

Written by the indexing model from the issue text.

Assessment

Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Active
Clarity
Needs clarification
Newbie friendliness
45/100

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