cmss13-devs / cmss13-devs/cmss13

Player facehugger not taking damage off of weeds

Open
#13,115 0 comments 0 reactions 0 assignees View on GitHub
Bug
Dominant language
DM
Stars
170
Forks
940
Avg merge
5d 16h
Merged PRs (30d)
61

Description

## Testmerges
#13027: 'Add Multi-Z handling to get_line' by MistChristmas at commit 7dee321554
#12985: 'Extending the MD ping animation' by Yachuk at commit c1891db738
#11128: '[code beet] dissolver (used to be venator)' by cuberound at commit 2e0f882986
#10925: 'Cape River Mining Colony - Ground Map' by Steelpoint at commit 15dd70a12a
#12947: 'Revert "Working multiz tacmap, round two, extra buttons"' by Rain7x at commit ea384007a4

## Round ID
36283

## Description of the bug
When walking off of weeds, I am not taking the damage over time a normal player facehugger is supposed to be taking.

## What's the difference with what should have happened?
I should be taking damage over time while moving off of weeds.

## How do we reproduce this bug?
1) Spawn as facehugger
2) Walk off of weeds
3) Continue receiving the benefits of full health

## Attached logs
```
N/A
```

## Additional details
- Author: BoyNextDoor1
- Admin: Lagomorphica
- Note: None

Contributor guide

Open the contributing guide

Research direction

Reproduce the issue by spawning as a facehugger, walking off weeds, and checking whether damage over time is applied. Trace the facehugger movement and weed interaction entry points; done means leaving weeds consistently applies the expected damage while preserving normal behavior elsewhere.

Written by the indexing model from the issue text.

Assessment

Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Active
Clarity
Mostly clear
Newbie friendliness
55/100

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