cmss13-devs / cmss13-devs/cmss13

Evolving as a feral breaks xeno UI

Open
#13,079 0 comments 0 reactions 0 assignees View on GitHub
Bug
Dominant language
DM
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170
Forks
940
Avg merge
5d 16h
Merged PRs (30d)
61

Description

## Testmerges
#12537: 'Atlan Station - Groundmap' by oceany-a11y at commit 774eef601e
#12618: 'Vanguard Passive Shield no longer regenerates when UNCONSCIOUS or INCAPACITATED, FLOORED, updated strain description.' by Venuska1117 at commit 813c96e27b
#12947: 'Revert "Working multiz tacmap, round two, extra buttons"' by Rain7x at commit ea384007a4
#13027: 'Add Multi-Z handling to get_line' by MistChristmas at commit 7dee321554
#13032: 'Some Role Authority Cleanup' by Drulikar at commit e0b6b5312a
#12985: 'Extending the MD ping animation' by Yachuk at commit c1891db738

## Round ID
36218

## Description of the bug
If you evolve as a feral, you are unable to see the health of other, unevolved ferals.

## What's the difference with what should have happened?
You should still be able to see their health.

## How do we reproduce this bug?
Bug was found in a feral ERT
1) Be a feral near other ferals.
2) Evolve.

## Attached logs
```
N/A
```

## Additional details
- Author: Edga274
- Admin: the thepolynomer
- Note: happens with devolve too i believe

Contributor guide

Open the contributing guide

Research direction

The issue names no file or test. First reproduce the problem using the listed feral evolution steps, then trace the feral evolution and devolve handling related to xeno health visibility. Done means evolved or devolved ferals can still see the health of other unevolved ferals.

Written by the indexing model from the issue text.

Assessment

Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Active
Clarity
Mostly clear
Newbie friendliness
55/100

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