cmss13-devs / cmss13-devs/cmss13

you can remotely crush cans

Open
#13,069 0 comments 0 reactions 0 assignees View on GitHub
Bug
Dominant language
DM
Stars
170
Forks
940
Avg merge
5d 16h
Merged PRs (30d)
61

Description

## Testmerges
#12824: 'Bundles Wound Overlay Updates' by fira at commit 6b48f2d5f1
#12537: 'Atlan Station - Groundmap' by oceany-a11y at commit 774eef601e
#12618: 'Vanguard Passive Shield no longer regenerates when UNCONSCIOUS or INCAPACITATED, FLOORED, updated strain description.' by Venuska1117 at commit 813c96e27b
#12947: 'Revert "Working multiz tacmap, round two, extra buttons"' by Rain7x at commit ea384007a4
#13027: 'Add Multi-Z handling to get_line' by MistChristmas at commit 7dee321554
#13032: 'Some Role Authority Cleanup' by Drulikar at commit e0b6b5312a
#12986: 'Smartgun Ability Overhaul' by Mary-Marilyn at commit 42fa0a9d21
#12985: 'Extending the MD ping animation' by Yachuk at commit c1891db738
#12785: 'Repaths Autoinjectors for #11357' by Puckaboo2 at commit 6024373df3

## Round ID
36190

## Description of the bug
Starting the action to crush a can with your other hand will not be cancelled by switching hands or throwing the can being crushed. This leads to funny psychokinetic can crushing over a distance.

## What's the difference with what should have happened?
impossible

## How do we reproduce this bug?
1. Empty a souto can
2. Harm intent, click the can with your other hand to start the crushing
3. Throw the can away and observe that it is still crushed at a distance

## Attached logs
```
N/A
```

## Additional details
- Author: willzadl
- Admin: the thepolynomer
- Note: awesome

Contributor guide

Open the contributing guide

Research direction

No source file, test, or entry point is named. Reproduce the bug with an emptied souto can: start crushing it with the other hand, then throw it away or switch hands. Trace the can-crushing action and make sure it is cancelled when the item or hand changes; done means the can is no longer crushed remotely.

Written by the indexing model from the issue text.

Assessment

Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Active
Clarity
Mostly clear
Newbie friendliness
48/100

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