cmss13-devs / cmss13-devs/cmss13
Ghosts can be admin flung into xeno resin walls to damage them.
- Dominant language
- DM
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- Avg merge
- 5d 16h
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- 61
Description
## Testmerges
#12824: 'Bundles Wound Overlay Updates' by fira at commit 6b48f2d5f1
#12537: 'Atlan Station - Groundmap' by oceany-a11y at commit ec733f9e2b
#12721: 'Assorted Sound Fixes' by fira at commit 8b5bf0b649
#12618: 'Vanguard Passive Shield no longer regenerates when UNCONSCIOUS or INCAPACITATED, FLOORED, updated strain description.' by Venuska1117 at commit 813c96e27b
#12627: 'Tyrargo Rift (2) - Various Alterations' by Steelpoint at commit dbc4496523
#12626: 'Refurbished Combat Information Centre (2) - USS Almayer' by Steelpoint at commit 86a9778d04
#12947: 'Revert "Working multiz tacmap, round two, extra buttons"' by Rain7x at commit ea384007a4
#12996: 'Records alive/dead/infected/revivable players every minute to influxdb' by Watermelon914 at commit 6869feb8ab
#13003: 'Alternative Sentinel Oxy Damage Nerf' by lilacrhododendron at commit ffef61ade2
#12968: 'M44 Combat Revolver Buff' by AnCopper at commit daf08f7bb6
#12793: 'Explosion Waves: Visual update and Backend rewrite' by fira at commit 95f326f509
#13027: 'Add Multi-Z handling to get_line' by MistChristmas at commit 93c1896d91
## Round ID
36071
## Description of the bug
if you are an admin, go into build mode, and fling a ghost of your choice into a resin wall.
## What's the difference with what should have happened?
probably not ever this
## How do we reproduce this bug?
1. fling a ghost into the resin wall using build mode throw
2. the wall takes damage.
## Attached logs
```
N/A
```
## Additional details
- Author: SmellyHippie
- Admin: SmellyHippie
- Note: None
Contributor guide
Research direction
Reproduce the issue using admin build mode by flinging a ghost into a xeno resin wall, as described in the reproduction steps. Trace the build-mode throw handling and the resin wall damage response to determine why ghosts cause damage; done means the wall no longer takes damage from a ghost.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Active
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100