cmss13-devs / cmss13-devs/cmss13
Joining as free xeno from lobby breakes ui
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Description
## Testmerges
#12824: 'Bundles Wound Overlay Updates' by fira at commit 6b48f2d5f1
#12537: 'Atlan Station - Groundmap' by oceany-a11y at commit ed9be01957
#12721: 'Assorted Sound Fixes' by fira at commit 8b5bf0b649
#12618: 'Vanguard Passive Shield no longer regenerates when UNCONSCIOUS or INCAPACITATED, FLOORED, updated strain description.' by Venuska1117 at commit 813c96e27b
#12627: 'Tyrargo Rift (2) - Various Alterations' by Steelpoint at commit dbc4496523
#12626: 'Refurbished Combat Information Centre (2) - USS Almayer' by Steelpoint at commit 86a9778d04
#12947: 'Revert "Working multiz tacmap, round two, extra buttons"' by Rain7x at commit ea384007a4
#12996: 'Records alive/dead/infected/revivable players every minute to influxdb' by Watermelon914 at commit 108eb5d526
## Round ID
36027
## Description of the bug
lack of ability buttons when you take over free xeno using the join as xeno button
## What's the difference with what should have happened?
should have buttons as usual
## How do we reproduce this bug?
1) have xeno that is free for taking becouse they ghosted
2) join cm and take control of the xeno using join as xeno button in lobby
3) no ui
## Attached logs
```
N/A
```
## Additional details
- Author: Cuberound
- Admin: the thepolynomer
- Note: It wasn't F12 issue
Contributor guide
Research direction
Reproduce round 36027's flow by taking a ghosted free xeno through the lobby's "join as xeno" button, then inspect the code handling that transition and the xeno ability UI. Done means the taken-over xeno has its usual ability buttons, without relying on the F12 key.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Active
- Clarity
- Mostly clear
- Newbie friendliness
- 52/100