cmss13-devs / cmss13-devs/cmss13
Pounce between z-levels map bug
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Description
## Testmerges
#12824: 'Bundles Wound Overlay Updates' by fira at commit 6b48f2d5f1
#12537: 'Atlan Station - Groundmap' by oceany-a11y at commit ed9be01957
#12721: 'Assorted Sound Fixes' by fira at commit 8b5bf0b649
#12618: 'Vanguard Passive Shield no longer regenerates when UNCONSCIOUS or INCAPACITATED, FLOORED, updated strain description.' by Venuska1117 at commit 813c96e27b
#12627: 'Tyrargo Rift (2) - Various Alterations' by Steelpoint at commit dbc4496523
#12626: 'Refurbished Combat Information Centre (2) - USS Almayer' by Steelpoint at commit 86a9778d04
#12947: 'Revert "Working multiz tacmap, round two, extra buttons"' by Rain7x at commit ea384007a4
#12996: 'Records alive/dead/infected/revivable players every minute to influxdb' by Watermelon914 at commit 108eb5d526
## Round ID
36010
## Description of the bug
if you pounce down or up a z level, the map you can view is fixed on the z-level you left, and not the current one you are in.
## What's the difference with what should have happened?
The map should change to the Z-level the character is on.
## How do we reproduce this bug?
Go to a multi-z map
Go a caste with pounce (Tested with lurker, runner, preatorian)
Pounce up/down a z level
Check the map
## Attached logs
```
N/A
```
## Additional details
- Author: BorisTheLove
- Admin: the thepolynomer
- Note: None
Contributor guide
Research direction
Reproduce the issue on a multi-z map using a caste with pounce, such as a lurker, runner, or praetorian. Trace the pounce and map-update entry points to find why the viewed map remains on the previous z-level. Done means the map changes to the character's current z-level after pouncing up or down.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Active
- Clarity
- Mostly clear
- Newbie friendliness
- 64/100