cmss13-devs / cmss13-devs/cmss13
deconstructing locker with mob inside deletes the mob
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Description
### Testmerges
#12824: 'Bundles Wound Overlay Updates' by fira at commit 6b48f2d5f1 #12537: 'Atlan Station - Groundmap' by oceany-a11y at commit 3fa25ce779 #12721: 'Assorted Sound Fixes' by fira at commit 8b5bf0b649 #12618: 'Vanguard Passive Shield no longer regenerates when UNCONSCIOUS or INCAPACITATED, FLOORED, updated strain description.' by Venuska1117 at commit 8aa3006d71 #12965: 'Fixes base rav permanent empower' by Nihisohel at commit 542efb3ebd #12627: 'Tyrargo Rift (2) - Various Alterations' by Steelpoint at commit dbc4496523 #12626: 'Refurbished Combat Information Centre (2) - USS Almayer' by Steelpoint at commit 86a9778d04
### Round ID
35952
### Description of the bug
person goes inside the locker, close the locker and deconstruct it, mob is deleted. should be what happened to warden toc on 35952
### What's the difference with what should have happened?
the deconstruct code should check if there's a mob inside what you're deconstructing, if so, move the mob out then deconstruct
### How do we reproduce this bug?
person goes inside the locker, close the locker and deconstruct it, mob is deleted
### Issue Bingo
- [ ] Issue could be reproduced at least once
- [x] Issue happened in a recent (less than 7 days ago) round
- [x] Couldn't find an existing issue about this (https://github.com/cmss13-devs/cmss13/issues)
Contributor guide
Research direction
Reproduce the issue by placing a mob inside a closed locker and deconstructing it, then trace the locker deconstruction code. Verify that a mob inside is moved out before the locker is deconstructed and is not deleted.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Active
- Clarity
- Mostly clear
- Newbie friendliness
- 58/100