cmss13-devs / cmss13-devs/cmss13
Stone Sarcophagus Fully Immune to Xenomorphs
- Dominant language
- DM
- Stars
- 170
- Forks
- 940
- Avg merge
- 5d 16h
- Merged PRs (30d)
- 61
Description
## Testmerges
#12627: 'Tyrargo Rift (2) - Various Alterations' by Steelpoint at commit 73b8f408b2
#12824: 'Bundles Wound Overlay Updates' by fira at commit 6b48f2d5f1
#12537: 'Atlan Station - Groundmap' by oceany-a11y at commit ef14dc131e
#12721: 'Assorted Sound Fixes' by fira at commit 8b5bf0b649
#9970: 'Small time rework to oppressor' by Red-byte3D at commit 30445c7557
## Round ID
35884
## Description of the bug
On LV-624, the sand temple stone sarcophagus cannot be interacted with by xenos at all - melted, opened, nothing. They provide full protection and immunity for survivors (or anyone) using them.
## What's the difference with what should have happened?
They should be opened like any other locker.
## How do we reproduce this bug?
1) Hide in a stone sarcophagus
2) Laugh as xenos cannot get to you
## Attached logs
```
N/A
```
## Additional details
- Author: NodNodNod
- Admin: the goodwheatley
- Note: None
Contributor guide
Research direction
Start by locating the LV-624 stone sarcophagus implementation and comparing its interaction behavior with other lockers. Reproduce the issue with a xeno, then verify that the sarcophagus can be melted or opened like any other locker and no longer provides unintended immunity.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Active
- Clarity
- Mostly clear
- Newbie friendliness
- 55/100