cmss13-devs / cmss13-devs/cmss13

Stone Sarcophagus Fully Immune to Xenomorphs

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Bug In Game Exploit
Dominant language
DM
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170
Forks
940
Avg merge
5d 16h
Merged PRs (30d)
61

Description

## Testmerges
#12627: 'Tyrargo Rift (2) - Various Alterations' by Steelpoint at commit 73b8f408b2
#12824: 'Bundles Wound Overlay Updates' by fira at commit 6b48f2d5f1
#12537: 'Atlan Station - Groundmap' by oceany-a11y at commit ef14dc131e
#12721: 'Assorted Sound Fixes' by fira at commit 8b5bf0b649
#9970: 'Small time rework to oppressor' by Red-byte3D at commit 30445c7557

## Round ID
35884

## Description of the bug
On LV-624, the sand temple stone sarcophagus cannot be interacted with by xenos at all - melted, opened, nothing. They provide full protection and immunity for survivors (or anyone) using them.

## What's the difference with what should have happened?
They should be opened like any other locker.

## How do we reproduce this bug?
1) Hide in a stone sarcophagus
2) Laugh as xenos cannot get to you

## Attached logs
```
N/A
```

## Additional details
- Author: NodNodNod
- Admin: the goodwheatley
- Note: None

Contributor guide

Open the contributing guide

Research direction

Start by locating the LV-624 stone sarcophagus implementation and comparing its interaction behavior with other lockers. Reproduce the issue with a xeno, then verify that the sarcophagus can be melted or opened like any other locker and no longer provides unintended immunity.

Written by the indexing model from the issue text.

Assessment

Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Active
Clarity
Mostly clear
Newbie friendliness
55/100

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