cmss13-devs / cmss13-devs/cmss13
Hijack Early Crash
- Dominant language
- DM
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- Merged PRs (30d)
- 61
Description
## Testmerges
#12480: 'Sneaky Hijack Edgecase + Transmute Fixes' by Drulikar at commit be2730f9cf
#12542: 'Xeno defensive grab' by Drulikar at commit 71a0cb6906
#12573: 'Opensearch query builder' by fira at commit 4364144f53
#12626: 'Refurbished Combat Information Centre (2) - USS Almayer' by Steelpoint at commit c167971a27
#12182: 'Multiz projectile balance' by cuberound at commit 864049540e
#12627: 'Tyrargo Rift (2) - Various Alterations' by Steelpoint at commit 39578b0c44
#12640: 'Fuel pumps have health during hijack + bullet ping fix + trapper shotgun flag fix' by Drulikar at commit f5a7f3b9f8
#12464: 'LV1021: Operation Falcon's Fury - Ground Map' by Steelpoint at commit ca8876c9c9
#12721: 'Assorted Sound Fixes' by fira at commit 85e10735bf
#12803: 'TM Holder: Explosion Waves + Movement Optimizations' by fira at commit 258ac18566
## Round ID
35609
## Description of the bug
If you get hit by AA, then not only does the AA sounds not trigger on the dropship, but when you land on the alamyer you land before all the explosions that happen before the crash has ended. So you just kinda die.
## What's the difference with what should have happened?
The AA shooting sounds should have triggered, and the crash shouldn't happen while the position you are crashing into explodes.
## How do we reproduce this bug?
Hijack a DS with queen
Aim at a section of the ship protected by AA
Launch
## Attached logs
```
It happened in round 35608.
```
## Additional details
- Author: BorisTheLove
- Admin: the mistchristmas
- Note: I doubt it has anything to do with the AA...
Contributor guide
Research direction
Begin with the listed hijack reproduction steps: hijack a dropship with the queen, aim at a section protected by AA, and launch. Compare the AA sound behavior and crash timing around the reported round IDs; done means AA firing sounds trigger on the dropship and landing waits until explosions at the crash position have ended.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 45/100