cmss13-devs / cmss13-devs/cmss13

Research chem setting mob alpha to 34

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#12,470 5 comments 0 reactions 0 assignees View on GitHub
Bug Needs Reproducing
Dominant language
DM
Stars
170
Forks
940
Avg merge
5d 16h
Merged PRs (30d)
61

Description

## Testmerges
#11075: 'Ticket Panel (Adminhelps & Mentorhelps)' by GeneriedJenelle at commit 4ad8d0cf87
#11902: 'implement pii scrubbing for sentry' by hry-gh at commit 58c75ac93d
#12174: 'Yautja Armor Sets' by realforest2001 at commit 90c66798ed
#10414: 'Port: Harm Intent uses Auto-Fire instead of PB' by MistChristmas at commit d44502d495
#11161: 'Gas trap buff & neuro smoke tweaks' by Diegoflores31 at commit 92b29e6eb0
#12361: 'pride scarfs in loadout' by Detective-Google at commit 6ddcf88cb8
#12322: 'Fort McNeil - (Lowpop) Ground Map' by Steelpoint at commit ce3292659b
#9405: '[s][IDB IGNORE] Pathogen Confluence' by realforest2001 at commit cbf86c88ab
#12140: 'Tyrargo Rift - Various Alterations' by Steelpoint at commit 13c4e6de58
#12159: 'MP Main's Brig Expansion' by antlersss at commit af4aec2748
#12434: 'Attempts to fix runaway explosion recursion' by Drulikar at commit 7389db8843
#12458: 'twitch links migrate to cmdb' by hry-gh at commit 3483036211
#12459: 'Fix: NVGs being fullwhite' by MistChristmas at commit cfd2bb79ac
#12462: 'Fix: Overwatch overlays not being removed' by MistChristmas at commit d6475b578e

## Round ID
34815

## Description of the bug
if I had to guess, the fire from this chem is setting the fire to an alpha of 34 instead of staying at 255, which makes people "invisible". I will list the properties of the chem now, and include an image below.
Neuroshielding Level 1
Anti-parasitic Level 3
Pneumotoxic Level 1
Hypometabolic Level 6
Oxidizing Level 3
Viscous Level 1
Alcoholic Level 5

## What's the difference with what should have happened?
fire should not be making anything (including mobs) invisible.

## How do we reproduce this bug?
1. get a weird chem
2. the fire within has a weird alpha that makes people invisible.

## Attached logs
```
N/A
```

## Additional details
- Author: SmellyHippie
- Admin: SmellyHippie
- Note: None

Contributor guide

Open the contributing guide

Research direction

Start by reproducing round 34815 with the listed chem properties and observe the fire effect on mobs. Trace where that fire's alpha is set, then verify that affected mobs and other fire objects remain visible rather than becoming invisible.

Written by the indexing model from the issue text.

Assessment

Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Quiet
Clarity
Mostly clear
Newbie friendliness
42/100

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