cmss13-devs / cmss13-devs/cmss13
Glass windows block battle sight vision
- Dominant language
- DM
- Stars
- 170
- Forks
- 940
- Avg merge
- 5d 16h
- Merged PRs (30d)
- 61
Description
## Testmerges
#11075: 'Ticket Panel (Adminhelps & Mentorhelps)' by GeneriedJenelle at commit 4ad8d0cf87
#11902: 'implement pii scrubbing for sentry' by hry-gh at commit 58c75ac93d
#12174: 'Yautja Armor Sets' by realforest2001 at commit 90c66798ed
#10414: 'Port: Harm Intent uses Auto-Fire instead of PB' by MistChristmas at commit d44502d495
#11161: 'Gas trap buff & neuro smoke tweaks' by Diegoflores31 at commit 92b29e6eb0
#12361: 'pride scarfs in loadout' by Detective-Google at commit 6ddcf88cb8
#12322: 'Fort McNeil - (Lowpop) Ground Map' by Steelpoint at commit ce3292659b
#9405: '[s][IDB IGNORE] Pathogen Confluence' by realforest2001 at commit cbf86c88ab
#12140: 'Tyrargo Rift - Various Alterations' by Steelpoint at commit 13c4e6de58
#12159: 'MP Main's Brig Expansion' by antlersss at commit af4aec2748
#12434: 'Attempts to fix runaway explosion recursion' by Drulikar at commit 7389db8843
#12458: 'twitch links migrate to cmdb' by hry-gh at commit 3483036211
#12459: 'Fix: NVGs being fullwhite' by MistChristmas at commit cfd2bb79ac
#12462: 'Fix: Overwatch overlays not being removed' by MistChristmas at commit d6475b578e
## Round ID
34814
## Description of the bug
The battle sight visor that some specialists and smartgunners get is blocked by glass pane windows. It only returns terrain information beyond.
## What's the difference with what should have happened?
The battle sight should still allow the user to see enemies and other entities through glass windows.
## How do we reproduce this bug?
1) Equip a battle sight.
2) Place a pane-window
3) Place an enemy behind it
4) Don't see the enemy
## Attached logs
```
N/A
```
## Additional details
- Author: antlers
- Admin: SmellyHippie
- Note: None
Contributor guide
Research direction
Start by reproducing the issue with a battle sight, a pane window, and an enemy behind it, then locate the code handling battle-sight vision and glass-window visibility. Confirm the change by verifying that terrain and enemies or other entities remain visible through pane windows while using the sight.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 55/100