cmss13-devs / cmss13-devs/cmss13

Aborted landings due to Crash/FTL don't turn off the landing lights

Open
#12,169 0 comments 0 reactions 0 assignees View on GitHub
Bug
Dominant language
DM
Stars
170
Forks
940
Avg merge
5d 16h
Merged PRs (30d)
61

Description

### Testmerges

N/A

### Round ID

N/A

### Description of the bug

Title. Makes people think they're still something going to land but it's not.

### What's the difference with what should have happened?

Turn off the lights.

### How do we reproduce this bug?

1. Ccrash Almayer whilst Normandy is in Transit about to land
2. See the lights stay on despite the Normandy being moved to no where
3.
...

### Issue Bingo

- [x] Issue could be reproduced at least once
- [x] Issue happened in a recent (less than 7 days ago) round
- [x] Couldn't find an existing issue about this (https://github.com/cmss13-devs/cmss13/issues)

Contributor guide

Open the contributing guide

Research direction

Start by reproducing the Almayer crash while the Normandy is in transit about to land, then trace the landing-light handling for the aborted landing state. Done means the lights turn off when the landing is cancelled by a crash or FTL and the Normandy is moved away.

Written by the indexing model from the issue text.

Assessment

Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Quiet
Clarity
Mostly clear
Newbie friendliness
55/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.