cmss13-devs / cmss13-devs/cmss13

Sensor tower is showing xenos shipside

Open
#11,790 0 comments 0 reactions 0 assignees View on GitHub
Bug Oversight
Dominant language
DM
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170
Forks
940
Avg merge
5d 16h
Merged PRs (30d)
61

Description

## Testmerges
#10999: 'Fix of various plane related issues' by Blundir at commit f85a7153c4
#11661: 'Despoiler rework' by Git-Nivrak at commit c0f8d2884f
#11590: 'Elite Human Hunting Grounds Presets' by dawsonkeyes at commit f154d98543
#11724: 'Point Blank Refactor [EXPERIMENTAL]' by TrollerNoob at commit 466ad883dc
#11680: 'Don't qdel tgui windows' by Drulikar at commit 0499627b55
#11662: 'OT Cartridges - Light(?) Ordnance Overhaul' by MPhonks at commit 7773849929
#11555: 'Adds tethering to some storage items' by Nihisohel at commit 1280c2b23a
#11368: 'FTL Hijack Evacuation' by Drulikar at commit 4e4cabbe5f

## Round ID
32655

## Description of the bug
if you repair the groundside sensor tower it shows xenos on the shipside tacmap

## What's the difference with what should have happened?
not this probably

## How do we reproduce this bug?
1. repair shipside sensors
2. open your tacmap while shipside and see xenos on it

## Attached logs
```
N/A
```

## Additional details
- Author: SmellyHippie
- Admin: SmellyHippie
- Note: None

Contributor guide

Open the contributing guide

Research direction

Reproduce the issue by repairing the groundside sensor tower, then opening the shipside tacmap as described. Trace the sensor tower and tacmap entry points to find why xenos appear on the shipside view. Done means repaired groundside sensors no longer show xenos on the shipside tacmap.

Written by the indexing model from the issue text.

Assessment

Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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